If you had kept the monoscript folder you can see what reference scripts are being referenced and use those to recompile the project file. The scripts are contained within the Assembly-CSharp.dll,, , and. so delete or move it out of the project folder and restart unity. you will get all the assets plus a monoscript resource file which is a symbolic link to the actual scripts but will usually crash the unity compiler.
you will have to use * in the file selector, but you will be able to import the whole cab file. Thanks!ġ1 Months and no honest answer? Anyway, use the unpackassets editor extension to import the *.cab file. I know you can't directly import the *.unit圓d file, but surely there is an easier way outside of somehow editing the hex? So I feel like I have everything I need to go in and edit one of those sound files, but for some reason I can't quite figure out how to get all that data into the Unity program to recompile. PID | CID | Class name | Offset | Length | Object name
Is it possible to edit/change/replace an asset within? I have Disunity, and can get things like the following:Ī list of everything in there DisUnity v0.2.1 Suppose I have an example.unit圓d file, and that's all. Apologies for the ignorance in this question.